It took me a long while to work out how to colour the way i wanted to in toon boom. With a lot of trial and error. I wanted to colour the same way as my turnarounds with three shades of each colour, Dark, Base and light, but all under the outline. Unlike photoshop which i am used to, you cannot create a colour layer and use the art from a different layer to fill in with a paint bucket. Both the fill and the line art must be on the same layer. With a bit of research, i found there are subsets of layers in each layer., the more simple version that i used having a line art, and a colour art layer. i didn’t realise before i painstakingly filled in each frame with colour so i had to go back and painstakingly UNfill each frame too. I transferred the line art to the colour layer in vectors, meaning the line is 0, leaving no gap. i filled in each character on each frame, on the colour layer, only to realise the block colour obstructed the shading layers from being seen in the onion skin meaning i had to go back and unfill the shapes AGAIN. I finally landed on the method to draw the shadow and light contours before filling in the gaps with the base colour. You can see me doing that on the photo above.
Here is my final line art and colour, all without a background for the moment.
I’m not sure what the white lines are on the sides of the car, it must be something to do with the transparency of the image. I will try to export the animation as a PNG sequence.
To create the illusion the car is moving, I will use this background image and have it zoom out as the clip rolls.this is a closeup, for the scene where Jeremy thinks “i could tell him that’s all ancient history now…” I think it’s important to have that first shot of them with the whole car in view to set the scene better for the audience, and then move closer once the characters have been introduced, for a more engaging scene.High angle view of campervan parked on desert roadside, Hacienda Ventilla, Ica, Peru